Before enrollment, Daniel Mullins was already having fun with his medium
This will have escaped anyone, one of the small independent sensations of this end of the year is signed. Originally released in the form of the prototype sacrifices MUST BE MADE on itch.Io, he will have typed in the Editor of the Revolver Digital publisher, which offered him a lighting at 3000 lumens a few weeks off. It is surely the greatest success of Daniel Mullins to date, but it was far from being his first rodeo. As a result, we saw an excellent excuse to talk to you about Pony Island and The Hex, his first two commercial projects, without which enrollment would surely not be the work you know today.
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If our opinion on enrollption has already been developed in testing and emission, we would rather like to speak here the fertile brain that offered us such a Russian mountain tour: Daniel Mullins. Because before getting noticed the big public with its latest project, the Canadian developer had already made a small name a few years ago with Pony Island and The Hex, two games too Mali and generous that they are wobbly and carved.
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