Horizon Forbidden West concrete his spectacular improvements: Evolved fighting and greater immersion
While the key features of Horizon Zero Dawn excited to a good part of the community, Guerrilla is striving for Horizon Forbidden West to provide even more powerful emotions. Therefore, it has shown us improvements around Ally, the protagonist of adventure, and even the most relevant aspects of her combat. But all this is not worth anything if the player fails to immerse himself in the experience, and that is why the developers have detailed everything they will do for the immersion is complete.
Guerrilla wants to present a more evolved Ally Guerrilla has repeated multiple times the freedom that the user will have at Horizon Forbidden West, something that will be seen so much in the exploration of his world and in the possibilities he will have at the time of Face your enemies. However, developers want to go beyond with this idea, since they consider that Ally must show that she she has acquired more combat experience over time.
Our goal was to teach that Ally is more comfortable crossing the atmosphere Richard Out Our goal was to teach that Ally is more comfortable going through the atmosphere, without losing sight of the fact that it is human and, of course, things do not always come out well for her, explains Richard Out, guerrilla game animation director. But this kind of improvement will not come only with the hunter, but will also be observed in the behavior of enemies that will be more lethal than ever.
Because, although the spectacular battles we have seen so far can overwhelm an inexperienced player in the saga, guerrilla says that the rivals will have unique patterns and distinguishable behaviors that will help the user build their own strategies: Each human class or machine is designed around clear gameplay functions, with which the animation team communicates with the player through actions, postures and movement. We trust legible silhouettes and behaviors that the player He can recognize, so you can anticipate or react to the movement of an enemy.
Enemies will present unique patterns and behaviors during battle After all, the artificial intelligence of the enemies will be a challenge in Horizon Forbidden West, since the machines will be able to catch different paths to flee And, if they wish to persecute us, they will have several new mechanics. In this way, sink into the water or entering the forest thickness will not serve anything against rivals that will stalk us constantly.
And, as they have said from Guerrilla, the machines will not be the only threat of the forbidden West, since we will also have to deal with Human and unpublished tribes that they will fight in different ways against the jacket. Taking this into account, we must be attentive to the patterns to know the techniques of each civilization, as well as the risk presented by each human class so as not to perish during the adventure.
Finally, Guerrilla wants to offer a full experience in Horizon Forbidden West improving significantly the game sound. In this way, the enemies will have a broader repertoire of noise, the movements will feel more real than ever and until we will know artifacts that will emit forgotten and crunches really difficult to emulate in real life. A significant increase in the field that will allow a greater connection with Ally's adventure.
In short, the West Prohibited will present the greatest challenge that Ally has lived so far, something that we will also live as players of the franchise. Horizon Forbidden West will allow us to explore the richness of your world the February 18, 2022, but if you want to know all the novelties related to the game do not hesitate to listen to your official podcast. The opportunity to meet aspects of the delivery of the hand of PlayStation and the guerrilla developers.
Comments
Post a Comment