LOL: It is possible to keep 0 life points, but it has a mathematical trick
It has been almost a year since we last saw to Kryze on the LEC. The Swedish Top was relegated from his position in Excel Esports and now plays in the academy team, JDXL. That implies that he continues to play, and that he continues to dedicate many hours to League of Legends. Therefore, he shared in networks something that happened to him in one of these games: a Sivir that he continued fighting despite having fallen to 0 life points.
Naturally, he felt baffled, and did what anyone would do in his skin: tell him on Twitter's misadventure, looking for an explanation and possibly comfort. And if anyone has occurred to him that it is a thing of a bug, a possible explanation has raised it LS , one of the most recognized analysts in League of Legends.
Rounding is the key
Another different legends is in the details. The best players juggle with the numbers to optimize their games. To cite some examples, we can talk about keeping the cooling times or items optimization. However, the human brain has limits... Like the programs on which the game is based!
According to LS, the game would round certain amounts, especially when there are two digits after the decimal point. Take the example of 2.25 or 2.38, which would be 2 for the game. Then assume that in the case of Kryze, Sivir , before being cured, fell below 0.5 hp.
If we follow the previous reasoning, Sivir could have come to have 0.26 HP (theoretical example), showed a completely empty life bar. If this theory is confirmed, which has been supported by other Twitter users, then there is no error as such. It is a mathematical issue.
Other less convincing explanations
** Kryze turned to Twitter to understand what had happened and, understandable, other theories were shared in the networks. The truth is that they seemed a little less convincing than that of LS, but they are still possible.
- An error in the game
- A real visualization error that showed additional damage to the one received by Sivir
- A mechanics related to Sivir's shield.
Comments
Post a Comment